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I provide thorough understandings of users based on collected data from established methodologies, such as heuristic evaluations, user interviews and playtests.
As a UX designer I bring user centric prototypes based on data and iteration. I have a passion for usability and always want to further design for a good user experience.
Due to my life-long passion for games I have chosen to specialise a lot of my work for games and the gaming industry. Please see my work for reference.
For my Master's Degree in Games User Experience, I wrote and organised the study User Profiling in Game Development: A comparison of theory and practice...
Read MoreAs part of my Master's Degree program, I had the opportunity to help Angry Demon Studios with their game Gori: Cuddly Carnage...
Read MoreDuring the pandemic, I conducted a thorough UX project for Flamebait Games in order to improve their game's usability...
Read MoreDuring my Bachelor's Degree program, I had the opportunity to help NAIS disability study support to improve the online application for disability support...
Read MoreWrote the independent 30hp thesis: Design guidelines for digital board games, where I developed a new list of guidelines for evaluation of digital board games...
Read MoreUniversity of Skövde (2022-2023)
Conducted the independent thesis: User Profiles in Game Development - A Comparison of Theory and Practice, where I conducted an observation study at the office of Coffee Stain Studios.
Yeungnam University (2021-2022)
Independent courses in IT, Marketing, English and Korean language & Culture. Also participated in the Language Partner Program, where I taught English to Korean students.
University of Skövde (2018-2021)
Conducted the independent 30hp thesis: Design guidelines for digital board games : An adaptation of design guidelines for heuristic evaluation of the interface of digital strategy board games, where I developed a new list of guidelines for evaluation of digital board games.
LBS Kreativa Gymnasiet (2023 - Present)
Key role: Teaching game- and web development for students at upper secondary school. Includes programming, design, evaluations, VR and research.
Angry Demons Studios (2022)
Key role: Evaluated the game’s accessibility and designed accessible improvements. Conducted extensive playtesting of new players’ experience and presented design solutions.
NAIS disability study support (2020-2021)
Key role: Evaluated and improved the application for the online system to apply for disability support at higher education institutions. Led interviews, cognitive walkthroughs and analysed the data with focus on WCAG.
Flamebait Games (2020)
Key role: Evaluated the game’s User Experience and designed usability improvements based on cognitive walkthroughs and interviews.